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Without them, we'd be one hot mess

Rollers Pool has different formats to scratch any Pool itch. With our variety of programs, we've designed a few rules to help keep things nicely organized, and fair.




The Divisionals are a single-player, schedule on-your-own, round-robin tournament that utilizes the best rating system in the game - FargoRate. All Divisionals have eight players who are all relatively close in skill. Everyone will play each other once and the top two finishers with the best records will win prize money. 


  • Race to 7 games for 8-Ball; race to 9 for 9/10-ball.

  • Played on 7' tables for Bronze and Silver; played 9’ tables for Gold and above.

  • Participants are required to complete seven matches in two months. 

  • Lag for the first break; alternate breaks.

  • For both 9/10-ball, there are no early combos for the win. Sinking the 9 or 10-ball early in the rack result in a respotting. Whether the player continues their inning depends on if the ball was sunk legally.

  • Loser pays table time at membership rates.


To level off any skill discrepancies between players, the Fargo hot-rate handicap setting will be used. To use this system, you will need to determine the Fargo rating of both players by clicking here


  • Click on 'Find a Fair Match'

  • Enter both players' ratings 

  • Click on 'calculate races'

  • Under the 'Hot' heading, find the set of numbers that your Divisional will race to. If your Divisional is a race to 7, find the coordinating number that's matched to 7. Same process for Divisionals that race to 9 games.

  • Use these numbers to determine how many wins are needed for each player to win the match. 

For example, if Jon's rating is 350 and Sue's rating is 425, the 'Hot' column would show a series of two numbers including '5-7'. This means that Jon would have to win 5 games to win the match whereas Sue would have to win 7 games to win the match. 


An overview, as well as a troubleshooting guide can be found by clicking here.

Please keep scores separately using your method of choice. Example: coins on table, pen and paper. etc. If there are any errors, you can submit your match via WhatsApp.


We will be using BCAPL rules for all games. 


Players will experience discounted league rates at our partnering venues: 

If players cannot agree on where to play your match, simply use this coin flip website to decide the outcome for you. Once a player has completed the terms of the coin flip, send the link to your opponent and they will click on the link to flip for it. Upon completion, the original sender of the link can tap the replay of the flip to view the outcome. Results are final and must be adhered to once you have agreed to flip for it.



Follow these steps to break a tie

If there are two players who are tied:

1. The winner is the player who won the match between the two tied players during round-robin play.

If there are three or more players who are tied:

2. The player who has the superior record within the group that is tied would be declared the winner. If everyone is still tied, move to step 3. However, if one or more players have an inferior record, they are eliminated from contention and the remaining tied players will restart the process from step 1.

3. Tally up the win percentage using results from the matches of the tied players only. The player that has the best win percentage is the winner. If everyone is still tied, move to step 4. However, if one or more players have an inferior win percentage, they are eliminated from contention and the remaining tied players will restart the process from step 1.

4. If there is still a tie, players can either playoff or split the pot.



We use BCAPL league rules with a few modifications


March 4, 2022


1-1 This rule applies only for the first two matches of the game: a player has until 8 pm to arrive. If by 8 pm, the player is not present, the match will be scored a 17-0. Both players' averages will not be affected and 17 points will be added to the totals. Teams are required to play ahead while they wait for the player to arrive. If a table opens up and the player is available to play-- even if it's after 8 pm -- as long as they have has arrived before 8 pm, they may play their match.

1-2 To promote sportsmanship, players are asked to keep their shots to a maximum of one minute per inning. If a player continuously exceeds one minute per shot, their opponent can ask for a shot clock. This rule is instituted for players that consistently take an abnormal amount of time for their shots. Please call for a referee only in extreme cases and with discretion as doing so may be seen as unsportsmanlike. 

Shot clock procedures are:

  1. The shot clock does not apply to the first shot after the break in any game. 

  2. During a player’s inning, the shot clock starts when the previous shot ends and runs for 45 seconds or until cue tip to cue ball contact begins the next shot. If a player has ball in hand, the shot clock starts when the player has possession of the cue ball and any spotting of balls or racking is finished.

  3. If they are not already down on the shot when ten seconds remain on the shot clock, the player will receive a ten-second warning from the referee(announced as clearly as “ten”, loudly enough for the shooter to hear). If the player does not strike the cue ball within ten seconds, it is a foul.

  4. If a player is already down on the shot with ten seconds remaining, no announcement is made. The shot clock will pause at ten seconds and the player may exceed the 45-second limit provided they do not stand up off the shot. However, if the player stands up off the shot, the referee will immediately announce “ten”, and the shot clock will resume. If the player does not strike the cue ball within ten seconds, it is foul.

  5. For timing purposes, “down on the shot” means the player is in a customary shooting position as it relates to their bridge hand and grip of the cue, or, if using a mechanical bridge, the bridge has been placed for the shot and the cue placed in the bridge’s groove with the player’s grip hand on the cue.

  6. Each player is permitted one 45-second extension per rack. If both players are on the hill, each player is permitted two 45-second extensions. To use an extension, the player must verbally announce “extension” to the referee. The referee will then respond with “extension” or, if the player has no extension remaining, “extension not allowed”.

  7. For extensions, procedures with ten seconds remaining are the same as for other shots.

  8. The shot clock will pause if play is stopped to summon a referee, and will start again when the referee authorizes the player to shoot. In a game in which a referee is presiding, the shot clock will pause if play must be delayed to allow the referee to take up a position, examine the table, or for any other administrative stoppage. In either case (referee presiding or not), after an administrative stoppage, the shot clock may, at the referee’s discretion, be reset before authorizing the player to shoot.


2-1 Subs are required to pay the $26 sanctioning fee on their second night -- this is non-transferrable and non-refundable. Please be aware of the sanctioning status of your sub as the fee will get passed to the team if payment is not made by the player. There are a lot of players who are already sanctioned so look for them instead.


3-1  If you cannot find a sub, the team will receive a forfeit loss (17-0).

3-2 Subs must have played a minimum of FOUR weeks with the team they are subbing for OR three weeks on the same team and two other weeks on any other team.


4-1 Spectators cannot talk to the shooting player in any language during their inning. This could be misconstrued as a coach and is not be permitted. Talking between teammates while waiting for your turn IS permitted as long as you are not being disruptive. Yes, you can coach the non-shooting player during this time only. During the match, only the shooter can ask for a coach.

4-2 If a team is found to be over the cap -- whether it is during or after the match -- upon completion, the team in violation will be awarded the points they scored (excluding any handicap points awarded) but they will lose all seven legs.

4-3 Any player who is caught 'sandbagging' or losing on purpose will be given the following:

  • First offence: warning

  • Second offence: team loses all legs

  • Third offence: one-year suspension

This league has a zero-tolerance policy with players who 'sandbag'. Manipulating statistics not only affects you, but it also affects a whole array of statistics that have nothing to do with this unsportsmanlike maneuver. Play with honour, play with integrity!